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Hades ff14
Hades ff14






However, one mirror will be noticeably missing, and a mirror in the centre of the platform will be pointing towards the gap, meaning the gap is not safe. If Arcane Utterance spawns Blue Mirrors, they will eventually shoot straight-line AoE's in the direction they are facing once Hades has cast Arcane Control. For reference, players can check the circular patterns on the floor, as the circles on the floor indicate the radius of the orb explosions. However, one orb will be noticeably missing within the arena, indicating where players should stand to avoid the explosions. If Arcane Utterance spawns Red Orbs, they will eventually explode in an AoE fashion once Hades casts Arcane Control. In both cases, there will always be a missing orb or mirror, which can be used to determine where a future safe spot will be present. Arcane Utterance - causes the arena to fill up with either Red Orbs or Blue Mirrors.As a result, tanks will need to decide between having one tank take both hits using an invulnerability cooldown, or organizing a tank-swap between the two hits. Unlike normal mode, Ravenous Assault will be also doubled and comes with a debuff. Ravenous Assault - Hades cleaves his primary target with a vicious AoE tank-buster.As a result, the previously safe areas will then be blasted whilst the previously unsafe areas become safe-spots. After the wall has fired, Ancient Double will cause the attack to happen again - inverted with no telegraph. To avoid being blasted, players should position themselves behind a side of the wall that does not have spikes pointing in their direction.

hades ff14

After a brief delay, the spikes will shoot across the platform in the direction they are pointing - one half firing north while the other fires south.

  • Bad Faith - creates a large purple wall through the centre of the arena, with each half of the wall having spikes (arrows) protruding out in different directions.
  • Once the first cone has been fired, all players can then side-step to avoid the follow-up attack.

    hades ff14

    As a result, all players should be assigned cardinal or inter-cardinal positions around the boss (like a clock) so that the cone attacks do not overlap each other. Shadowspread - causes all participants to become the target of two consecutive cone-shaped AoE's one after the other due to Ancient Double.Ancient Double - Hades provides himself with a buff at the beginning of the engagement, causing all of his future abilities to be cast in doubles for the rest of the encounter.However, the railing will eventually be destroyed as the fight progresses, meaning players can plummet to their doom if they stray too far.īelow is a list of all Hades' abilities and phases. Thanks to a small outer railing during the opening phase, players will be incapable of falling over the edge. I also elected to have Ranged favor southern knockbacks while Melee favor northern knockbacks for perfect uptime.Just like normal mode, your encounter with Emet-Selch (Hades) takes place within a circular arena overlooking the ruins of Amaurot, deep within the Tempest. Phase 3 (Again the Martyr): You can actually pair Healers with anyone you want as long as both players are sufficiently shielded beforehand, but the Healers/Tanks go East/West strat seems to be very common now, so that's what I went with. While other options might give marginal bonus uptime, this one is pretty foolproof, and it's not like the DPS check for Ascian Prime is very hard as long as people stay alive. Phase 2 (Universal Manipulation): The infamous 09S or "Rose" strategy. Ranged and Healers are fine too, but tanks take less damage, and moving the boss a few feet up to intercept the tether directly north of their boss requires very little work.

    hades ff14

    Phase 2 (Lahabrea + Igeyorhm): Tanks and Healers take tethers.

    hades ff14

    However, I consider these setups in the guide to be the most "pug-friendly" because they require very little memorization of position swapping, you group with the same people all the time, and it favors uptime in most cases. I am aware that there are numerous ways to do most mechanics by now, some of which are terrible, and some of which are hilarious by how bad you can break the mechanics.








    Hades ff14